| Arithmetic precision:* | 512 bits |
| Number of objects: | 5 |
| Number of cycles: | 1 250 000 |
| Seconds per cycle: | 0.005 |
| Mass of big, middle, small objects: | 1e-8 kg., 5e-9 kg., 5e-10 kg. |
| Radius of big, middle, small objects: | 60 m., 30 m., 5m. |
| Initial speed of big colored object: | 0.5 m/s |
| Initial speed of big dark object: | 1 m/s |
| Coefficient of restitution: | 1 (perfectly elastic) |
| Interacting law: | Momentum, Newton's law of gravity |
*GMP is used for floating point numbers. Precision is compromised by math.h functions atan2, sin and cos. If you have C++ implementation of CORDIC or other fast algorithm, you can share it here.


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