Arithmetic precision:* | 256 bits |
Number of objects: | 100 |
Number of cycles: | 7 400 |
Seconds per cycle: | 0.0025 |
Mass of each object: | 4e13 kg. |
Radius of each object: | 10 m. |
Interacting law: | Newton's law of gravity |
*GMP is used for floating point numbers. Precision is compromised by math.h functions atan2, sin and cos. If you have C++ implementation of CORDIC or other fast algorithm, you can share it here.
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